Video Games Art and Mechanics AQA Tech Level

Content Overview 

This Level 3 course was designed with industry experts to enables learners in gaining a career in 2D & 3D Game Design or similar areas.

 The course covers a range of skills including understanding the visual language of Game design , increasing their depth of their knowledge within art and design and improving the learner’s ability to use a range of media and techniques in order to communicate visually to different audiences. 

Learners will develop their business knowledge of the games industry, setting up and running a games business, working in a games industry and managing the production process of making games.

Later in the course students are introduced the learners to the field of environment art, focusing on modelling and texturing principles and resulting in the creation of efficient/modular game-ready assets. Learners will gain practical skills in 3D modelling software such as Maya, 2D programs such as Photoshop.

For the final unit students will be introduced  to game mechanics and game theory. This unit guides learners through the process of developing a set of playable game mechanics to begin designing their own gameplay concepts and ideas They will have access to an industry recognised games engine such as Unreal Engine or Unity as well as a 2D texturing package such as Adobe Photoshop. Learners will also require access to video editing software such as Adobe Premier or After Effects.

Successful students will be able to move from this course to a range of destinations including related university courses.


This qualification is made up of four mandatory units. All units must be successfully completed to achieve the full qualification.
Unit 1: Business for video games External examination (M/507/6610)
Unit 3: 2D games art Internally centre assessed (A/507/6612)
Unit 5: 3D environment art External set and marked assignment (J/507/6614)
Unit 10: Games mechanics Internally centre assessed H/507/6622